Game guide · 10000ZW
An introduction to playing Forty Thieves Solitaire
Look at the complete hand before deciding. Build eight suit foundations from ace to king. Select cards directly on the tableau and work through a full solo deal. Check the relevant controls before continuing. Begin with the objective. Move one card at a time; build down in the same suit. Empty columns accept one card. Take the next action only when the current step is clear.
Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.
A small practice goal
Look at the complete hand before deciding. Select a face-up card and then the destination pile or Empty slot. Use another round to revisit a decision.
The objective of a round
Build eight suit foundations from ace to king. Use another round to revisit a decision. Use the rule sheet as a reference.
Follow these playing steps
- Move one card at a time; build down in the same suit. Empty columns accept one card.
- Select a face-up card and then the destination pile or Empty slot.
- Move exposed cards onto suit foundations in the stated rank order.
- Undo reverses a choice. New deal shuffles again.
Making selections and moves
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Return to the explanation when a decision is unclear. For a calm first round, focus on one decision.
See how the rules apply
A club 5 can move onto a club 6, but a whole run cannot move together. Use another round to revisit a decision.
Where a round can go wrong
Keep the active rule in mind. Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Return to the explanation when a decision is unclear.
Helpful answers for players
What is the aim?
Build eight suit foundations from ace to king. Take a moment to read the table. Take the next action only when the current step is clear.
How do I use the controls?
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Treat this as a chance to practise one rule. Take the next action only when the current step is clear.
Which format is available?
Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Look at the complete hand before deciding. Check the relevant controls before continuing.
What should I check before a move?
Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Use the rule sheet as a reference. The same rule applies on a phone and on a computer.
Can you give an example?
A club 5 can move onto a club 6, but a whole run cannot move together. Treat this as a chance to practise one rule. Use another round to revisit a decision.
What completes a round?
Build eight suit foundations from ace to king. Take a moment to read the table. The same rule applies on a phone and on a computer.
Which controls should I use?
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. For a calm first round, focus on one decision. Return to the explanation when a decision is unclear.
Which version is played here?
Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Keep the active rule in mind. Return to the explanation when a decision is unclear.
Does play involve an account or cash?
No. Play is free, without registration, deposits, bets or cash prizes. Use the rule sheet as a reference. Use another round to revisit a decision.
What completes a round?
Build eight suit foundations from ace to king. Before making a move, check the cards in view. The same rule applies on a phone and on a computer.